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No more mystery. No more surprises.

This page is a list of the Trade-type Items found in CrossCode. 1 Common Trades 2 Multiple Areas 3 Items by Location 3.1 Rookie Harbor 3.2 Autumn's Rise 3.3 Bergen Trail 3.4 Bergen Village 3.5 Temple Mine 3.6 Maroon Valley 3.7 Ba'kii Kum 3.8 Faj'ro Temple 3.9 Autumn's Fall 3.10 Vermillion. The zones usually have 3 different types of settings for destructable plants. Let's call them 1, 2, and rare. 1 is the most common type of plant, 2 is uncommon, and special is rare. Common drops will come from 1, uncommon and common drops will come from 2, and rare drops from rare. For instance these are Autumn's areas: Autumn-Ground-1 Autumn.

Crosscode instantly generates a living map of runtime code-level application relationships and dependencies across platforms, applications, databases, and APIs in real time — so the big picture is suddenly clear.

We help development teams deliver higher quality code faster, deploy with fewer defects, and reduce hours of manual work to minutes.

  • Always up-to-date system documentation with zero effort
  • Interactive drill-downs to understand relationships down to the schema level
  • Color-coded audit trail and automated warnings of database changes
  • Coming Soon! Predictive analysis to find and warn you about structural errors

Crosscode is application dependency mapping like you’ve never seen it before.

Continuous application and IT modernization is as fundamental to a healthy organization as accounting or human resources. Wherever your organization may find itself on its IT modernization journey, Crosscode’s dependency detection and visualization technologies will significantly improve your agility, velocity, quality and governance.

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Speed & Efficiency

Thorough documentation created by Crosscode gets new engineers up to speed quickly and ensures they see the big picture.

Automated Discovery

Our automated mapping finds third party components, legacy system artifacts, and homegrown applications that you might not even know about.

Security

Crosscode never crawls your data, and the automated dependency map can be deployed behind your own firewall, so your information is secure.

Audit Trail

The real-time map generated by Crosscode is always up to date and provides a trail of historical changes so you can identify and fix problems quickly.

Crosscode Works Where You Do

We support the leading runtime environments, languages, databases and servers — and we’re always adding more — so that your application dependency map will be as comprehensive as possible.

Crosscode’s living map means that changes across your application stacks are reflected in real-time and always kept up-to-date — making everything from onboarding new developers to system documentation a matter of minutes, not days.

Simplify your ServiceNow maintenance by mapping dependencies and anticipating problem points

Crosscode maps across multiple ServiceNow instances and versions to assess upgrades, migrations, and 3rd party integrations. We complement ServiceNow by revealing granular code-level dependencies within your skipped records, displaying what you’re about to touch and what’s connected to it. Where ServiceNow gives you the direction, Crosscode gives you the detail — automatically, accurately, and efficiently.

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Crosscode helps ServiceNow Partners & Service Providers better manage Service Level Agreements for their clients with renewed confidence and speed. Once you see how Crosscode’s dependency mapping prevents workflow breakages, you’ll never manage ServiceNow without it.

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Hello everyball!

Quite some time has passed since the last Update so we wanted to let you know what we’ve been working on recently and what Updates you can expect next!

Recent Progress and upcoming Updates

With the Newgame+ Feature completed we’re now focusing our work on the Post Game DLC that will add a little Epilogue to the current end of CrossCode. Among other things it will feature things like an extended Rhombus Square, more Quests, and a proper Final Dungeon. And also a few answers to some of the questions you might still have at the end of CrossCode’s story.

Here’s a screenshot without context to give you a little something:

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We don’t have a release date for the Post Game DLC yet, as it will still take some time to develop. We’re currently targeting Q2, 2020.

As we’re currently focused on the DLC, we unfortunately don’t have a lot of content ready for regular game update. However, you can expect an upcoming technical update in the next 1-2 weeks, as we plan to update NW.js, the software/engine we use to run CrossCode. We hope that this will fix some of the Crash issues people experience on Linux as well as Memory Leaks on Windows. There will also be a little feature added to that, but more on that later!

Now, a lot of you were most likely waiting for something else from CrossCode this years… those console versions!

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As our Publisher Deck13 Spotlight is working on the port, here’s a short message from them about how things are going:

CrossCode for Consoles when?

Greetings everyball,

Michael here from Deck13. Publisher of CrossCode and the folks who are porting the game to consoles. And yes, we’ve been reading your tweets. Your posts on reddit. Your messages on Facebook. The outcalls on Discord. And we’re pretty sure there have been some Tik Tok videos, too. And as promised via Twitter, we’ll talk about the state of the console versions a bit. Also Switch, yes.

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First of all: We’re still working on it and we’re making really good progress. That being said, we hoped for a 2019 release earlier this year. And – as you can see – this did not work out as intended. We underestimated the amount of work a bit. Or, in other words, it became… complicated. Especially the performance became a major challenge. Lea would say: Why?

That’s why: CrossCode is written in HTML5. And that means that there is tons of JavaScript. And live compiling it in a Chromium Browser is causing security issues on consoles and is forbidden on most platforms as hackers could attack the hardware through that. So we had to find a solution. Which is basically an interpreter which translates the code but locks it up in a cage. That also means: We had a performance bottleneck. As the code was read by the interpreter and then translated into something the console would understand and then read by the console. It is like watching a movie in a movie in a livestream. Yet: We have it under control now. We’re still ironing out the last issues, fixing some broken bosses and quests (which also have to be interpreted which means the interpreter must be able to read them etc.). But we’re getting there.

More details can be found in this video, where Robert, who is working on the interpreter, is sharing some details:

Sadly, Lea isn’t able to say the word where yet. But the question would be: Where are we at right now? We are currently focusing on testing the Xbox One version of CrossCode. If everything works out as intended, this should be the last major playthrough. We’re hunting the last performance killers, the last broken quests, the last weird behaving enemies. We are close to the first submission. We are already in the optional submissions. Yes, it runs (most times, but we’re working on that) at 60 FPS by now. And yes, it plays as fluid as on PC.

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How? How can we not mention Switch. Well, we’re doing it now: We’re focusing on the Xbox right now for no specific reason but just to focus on one platform. Technically, with the way the interpreter is working, the step to other platforms is rather easy from there. Okay, for the Switch we need to do some further optimization, but that’s, compared to the rest, just some minor stuff. After that we’ll “just” need to pass the certifications.

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When will CrossCode release on consoles? We’ll announce that once we have a fixed date set. Expect an announcement on a rather short notice here as we are, obviously, also in discussions with the platform holders about that. To shorten the wait, we’ve prepared a small trailer for now:

Thanks. Bye, Michael, Bye.

—–

And that’s all from our side as well!

You’ll most likely hear from us one more time this year. Until then!